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Showing posts from September, 2019

Planet Visualization Project: Panorama

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This is the Panorama for my Planet Visualization Project. My goals for this were to take a part of my map and make a view of it from the planet itself. I chose to pull the camera out and show it from far away to show the scale of the landscape and creatures that inhabit it. This planet has reptile-like creatures similar to dinosaurs that coexist with the human-like creatures. These creatures are massive in size, and even the herbivorous animals pose a threat to the human-likes by their size alone. The human-likes live underground mostly, only coming out for hunting and farming. This landscape, while simple, hopefully shows the growth of wildlife and the connection between creatures inhabiting  it, large and small. As with the Planet Skin, I will be showing the progress checks that were taken during the creation of this assignment. Progress Check 1: This was the first screenshot taken of the project, and was taken after the sketch was done but the landscape was not yet drawn.

Planet Visualization Project: Planet Skin

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This is my custom planet skin for the Planet Project. I used numerous resources to create this, largely pulling from our own planet earth for reference in creating this along with world maps from games such as World of Warcraft and Dungeons and Dragons. I am not well versed in planetary studies or geography, and had a lot of trouble making the planet unique and still having it be realistic. Even after the research done, I chose to keep the planet similar to our own, with a few alterations that would add a unique look to it as well as something that would keep it different from other planetary projects. The final addition added to this map was the Maelstrom in the center of the continents, and this was added for the reason of a unique planetary landmark other than the different continental shapes. I had several iterations on this map, and will show the progress down below that shows the change in color and details that I chose to add. Progress Check 1: The first iteration, mos