Assessment

What is your reaction to the text you just read or viewed?
Unique exploration of a future where you can grow a horse like a Magic Grow Dinosaur from the 2000's. Interesting use of dialogue and internal monologue as a character prepares their horse for the horse competition. The emotional toll of the endeavor and physical increase or decrease of your character are described in a disturbed and almost alien manner. The concept feels like it takes place a few distance years ahead of us and is meant to show the impact of drugs and prescriptions, both on your character and their use of a Dexobrimadine drip everyday, and the hormones, nutrients and other injections given to your horse larva. Feels very comedic but tragic.

What connections did you make with the story that you read? Discuss the elements of the work of which you were able to connect.
I was able to connect to the ticking clock of a deadline present in the game. Your character is given 20 days to grow, raise, train, and develop the horse that will win the horse competition, and this competition judges on such arbitrary stats as uncanny, and pep. It feels superficial in how they are judged, yet it feels to close to a real competition in which a lot of things not thought of are judged upon. I was able to relate to the sense of preparing for a competition and the stress that the character experiences when preparing. They are not happy, and their mental and physical state declines as a result to the stress from it all.

I was able to connect to the internal monologue that the game presents to us. It shows the characters internal thoughts and how they feel, from the very moment the game begins, and with how analyzed and detailed the descriptions can be. The characters analysis on the car-salesman like persona who sells the player the horse larva, is so deep and exploratory that you know exactly what kind of character they are before its ever told to you directly.

What changes would you make to adapt this story into another medium? What medium would you use? What changes would you make?
To adapt this into another medium, I would start by wanting to keep the internal dialogue and repetitive nature of the game included as I feel the real horror and comedy comes from it use of repetition through storytelling. I would adapt this into a 2D game, with similar visuals to the visuals presented to us of the characters living room. It would be a 2D sprite based game, but would use the same day to day structure and would keep the dialogue and story directly from the writer, as well as the use of decisions and a day-to-day format.

There would be more visual interpretation of the characters room as well as the horse that you care for, and its multiple stages of life. However this detail would be limited within the 16bit style, so a lot will still be up to the player to imagine. I would not want to change the writing as it feels to integral to the stories writing, instead adding to it where needed and only expanding on more visuals and audio to compliment the games writing.

 In this game, you could wander around the apartment, interact with the horse, and complete your three tasks for the day as well as possibly more relating to your characters health and mental state. It should be left vague, as the unclear understanding of the prescription medicine, and other devices lends to the foreign and abstract writing, but some detail and interaction in the game would allow for more depth to the world without giving away every detail.

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